Day 3-4: Today I'm still working on coding up game examples and working with p2.js physics - and so far only working with hooking up keyboard event listeners. I'm investigating how to build a spaceship controller for touch screens, and looking at games that implement joystick style controls for ships in physics driven games, to gain insight into the user experience (I don't want to be responsible for repetitive stress syndrome for my user base by picking an awkward control strategy). Learning how to create and integrate audio for games has been great fun. Finally, my audio engineering college debt has a purpose! OK - time to get back to the space ships game!