- A game that doesn't require complex art resources, or an artist, since I'll be creating the game from scratch, and working on it alone.
- One code base for both Android, iOS and Windows Phone with minimal build steps.
- Libraries that make scenes, game physics, effects and orienting players a snap, even if that means making the code to do these things easier to connect to the visual assets (not afraid of complicated code).
- Any library or cross-platform toolset I use should allow for as close to vanilla JavaScript/HTML5 as possible (no crazy new DSL or syntax, please).
- If a server side aspect of the game engine or play is considered, one that keeps the list of programming languages I have to use to a minimum. (Again, complex code is not an issue, but I'd rather concentrate on a handful of technology and not spread skills too thin)
I'll revisit these requirements as I go along. Here goes. Next post should have a short list of technologies I'm considering or have tried out, plus an outline of my game idea. All ideas I share will be adequately copyrighted, so no plagiarizers should get any "ideas"...
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